![]() The need of 4Gb or more of System RAM, independent of Video RAM. I am accepting any suggestions and/or feedback, to assist in the direction of the project. I will also resize both the Risen3D pack and the GZDoom pack, to make an alternate 1k release for those who's hardware specifications prohibit the use of 2k textures. Then I am going right into making brightmaps for all textures, that have lights on them for the GZDoom release, with full size Evilution sky textures. I hope I can figure that out one day for a Risen3D UltraHD Skybox set. I have absolutely no clue as of yet on how to make skyboxes. However I have tested the 16384x2048 Evilution skies on GZdoom2.0 and they work. The Risen3D release will have smaller skies for Evilution as to avoid the stretching the skies had to be tiled together 4 times from 4096x2018 to 16384x2048, and risen3D can't exceed 8192px in either X or Y so those sky textures are 8192x1024 so that Risen3D does not crash with a memory violation loading any level in Evilution. When I get the textures finished I will release it first for Risen3D engine. You can view the work on my DeviantArt repository here: (regularly updated) I am teaching myself this as I go along, and have also been held back a bit from health issues, but I am determined to complete this project. I am remaking some of my older textures after upgrading from Filter Forge 4 to Filter Forge 6. I have not done any of those ones yet to know for sure. ![]() I am hoping that the textures that have transparencies can be done in 32bit color in. The pack is coming along nicely but will still take some time before I finish it, so I can share it with the world. I plan on making a full texture replacement for Doom, Doom II, Plutonia Experiment & Evilution. I am new to texture creation, and have been working solo on this so the mod will take some time to complete. ^ The Green marble textures in the above video have been replaced since then. 7z with the whole pack and is 1.8Gb, and the other 3 are the pack split into 3 rar files, 2 of them 700Mb and one 500Mbīelow is a link for a Youtube video I uploaded demonstrating some of the Textures ingame on GZDoom 2.0 I have released a tech demo of what I ahve already completed on Mod DB. I have spent the last several months working on an UltraHD Texture pack for doom.
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